Design Systems

Creating design systems that actually make sense and don't drive people crazy

You know what’s worse than having no design system? Having a design system that nobody uses because it’s too complicated. I’m here to fix that. I build systems that actually help people, not confuse them.

What I Actually Do

  • Office Floor Plans - Remember that time I helped the office assistant create a whole office floor plan using FigJam? Yeah, sometimes the best design systems are the ones that help people figure out where the coffee machine is.
  • Component Libraries - Reusable stuff that developers actually want to use (not just because they have to)
  • Design Tokens - Colors and fonts that make sense, not just because they look pretty
  • Style Guides - Guidelines that humans can actually follow without getting a headache

My Philosophy

I start by understanding what your team actually needs, not what some design theory says you should have. Every component I create is designed to make life easier, not harder. Think of it like organizing your closet - everything has its place, and you can actually find what you’re looking for.

The Tools I Use

  • Figma (obviously)
  • FigJam (for those collaborative moments like office planning)
  • Storybook (for keeping track of all the components)
  • Design Tokens (the organized way)
  • Component Documentation (that people actually read)
  • Version Control (because nobody likes broken stuff)